Note: this is more of a workaround
// .h file
UCLASS()
class TESTING_API UMyBFL : public UBlueprintFunctionLibrary {
GENERATED_BODY()
public:
UFUNCTION(BlueprintPure)
static float GetMyConstant();
UFUNCTION(BlueprintPure)
static bool MyStaticFunction(int32 Arg1, int32 Arg2);
};
UCLASS()
class TESTING_API UMyObject : public UObject {
GENERATED_BODY()
public:
static const float MY_CONSTANT; // Exposing to blueprints via Function Library
static bool MyStaticFunction(int32 Arg1, int32 Arg2) { return Arg1 == Arg2; }
};
// .cpp file
const float UMyObject::MY_CONSTANT = 10.5f;
float UMyBFL::GetMyConstant() { return UMyObject::MY_CONSTANT; }
bool UMyBFL::MyStaticFunction(int32 Arg1, int32 Arg2) { return UMyObject::MyStaticFunction(Arg1, Arg2); }